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That was how some of us were forever attached to a genre and a plot that showed courage and a certain modernity in many of the decisions taken. We could only enjoy it, as so many other times, with the classic adapters that allowed us to place the largest American (physical) cartridges in our European Super Nintendo. The title had all the ballots for, as usual, not to reach Europe.
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It was in 1995 when Chrono Trigger went on sale, became one of the great successes of the genre and Super Famicom and also made the jump to the United States. A game that was about to end up being part of the Secret of Mana saga, because time travel (with those who already flirted in the first Final Fantasy) and its development seemed excessively complex, but luckily for everyone, it ended being something unique and special when the plot was given a green light. A game that was born from the desire of Sakaguchi to create something ambitious and unique. Chrono Trigger is an inseparable part of the history of the Japanese role and the golden decade of the nineties. To talk about Chrono Trigger is to do it, too, about the Dream Team that was formed to develop a unique JRPG, advanced in its time in many of the decisions that were made. Hironobu Sakaguchi (Final Fantasy), Yuji Horii (Dragon Quest), Akira Toriyama (Dragon Ball), Kazuhiko Aoki (Final Fantasy) and in the soundtrack, Yasunori Mitsuda and in the final stage of development, Nobuo Uematsu.